- 1.1.
What is libstdc++?
- 1.2.
Why should I use libstdc++?
- 1.3.
Who's in charge of it?
- 1.4.
When is libstdc++ going to be finished?
- 1.5.
How do I contribute to the effort?
- 1.6.
What happened to the older libg++? I need that!
- 1.7.
What if I have more questions?
|
1.1. |
What is libstdc++?
|
|
The GNU Standard C++ Library v3 is an ongoing project to
implement the ISO 14882 C++ Standard Library as described in
clauses 20 through 33 and annex D (prior to the 2017 standard
the library clauses started with 17). For those who want to see
exactly how far the project has come, or just want the latest
bleeding-edge code, the up-to-date source can be cloned via
Git.
N.B. The library is called libstdc++ not stdlibc++.
|
1.2. |
Why should I use libstdc++?
|
|
The completion of the initial ISO C++ standardization effort gave the C++
community a powerful set of reuseable tools in the form of the C++
Standard Library. However, for several years C++ implementations were
(as the Draft Standard used to say) “incomplet and
incorrekt”, and many suffered from limitations of the compilers
that used them.
The GNU compiler collection
(gcc, g++, etc) is widely
considered to be one of the leading compilers in the world. Its
development is overseen by the
GCC team. All of
the rapid development and near-legendary
portability
that are the hallmarks of an open-source project are applied to libstdc++.
All of the standard classes and functions from C++98/C++03, C++11 and C++14
(such as string ,
vector<> , iostreams, algorithms etc.)
are freely available and attempt to be fully compliant.
Work is ongoing to complete support for the current revision of the
ISO C++ Standard.
|
1.3. |
Who's in charge of it?
|
|
The libstdc++ project is contributed to by several developers
all over the world, in the same way as GCC or the Linux kernel.
The current maintainers are listed in the
MAINTAINERS
file (look for "c++ runtime libs").
Development and discussion is held on the libstdc++ mailing
list. Subscribing to the list, or searching the list
archives, is open to everyone. You can read instructions for
doing so on the GCC mailing lists page.
If you have questions, ideas, code, or are just curious, sign up!
|
1.4. |
When is libstdc++ going to be finished?
|
|
Nathan Myers gave the best of all possible answers, responding to
a Usenet article asking this question: Sooner, if you
help.
|
1.5. |
How do I contribute to the effort?
|
|
See the Contributing section in
the manual. Subscribing to the mailing list (see above, or
the homepage) is a very good idea if you have something to
contribute, or if you have spare time and want to
help. Contributions don't have to be in the form of source code;
anybody who is willing to help write documentation, for example,
or has found a bug in code that we all thought was working and is
willing to provide details, is more than welcome!
|
1.6. |
What happened to the older libg++? I need that!
|
|
The last libg++ README states
“This package is considered obsolete and is no longer
being developed.”
It should not be used for new projects, and won't even compile with
recent releases of GCC (or most other C++ compilers).
More information can be found in the
Backwards
Compatibility section of the libstdc++ manual.
|
1.7. |
What if I have more questions?
|
|
If you have read the documentation, and your question remains
unanswered, then just ask the mailing list. At present, you do not
need to be subscribed to the list to send a message to it. More
information is available on the homepage (including how to browse
the list archives); to send a message to the list,
use <libstdc++@gcc.gnu.org> .
If you have a question that you think should be included
here, or if you have a question about a question/answer
here, please send email to the libstdc++ mailing list, as above.
|
- 2.1.
What are the license terms for libstdc++?
- 2.2.
So any program which uses libstdc++ falls under the GPL?
- 2.3.
How is that different from the GNU {Lesser,Library} GPL?
- 2.4.
I see. So, what restrictions are there on programs that use the library?
|
2.1. |
What are the license terms for libstdc++?
|
|
See our license description
for these and related questions.
|
2.2. |
So any program which uses libstdc++ falls under the GPL?
|
|
No. The special exception permits use of the library in
proprietary applications.
|
2.3. |
How is that different from the GNU {Lesser,Library} GPL?
|
|
The LGPL requires that users be able to replace the LGPL code with a
modified version; this is trivial if the library in question is a C
shared library. But there's no way to make that work with C++, where
much of the library consists of inline functions and templates, which
are expanded inside the code that uses the library. So to allow people
to replace the library code, someone using the library would have to
distribute their own source, rendering the LGPL equivalent to the GPL.
|
2.4. |
I see. So, what restrictions are there on programs that use the library?
|
|
None. We encourage such programs to be released as free software,
but we won't punish you or sue you if you choose otherwise.
|
- 3.1. How do I install libstdc++?
- 3.2. How does one get current libstdc++ sources?
- 3.3. How do I know if it works?
- 3.4. How do I insure that the dynamically linked library will be found?
- 3.5.
What's libsupc++?
- 3.6.
This library is HUGE!
|
3.1. | How do I install libstdc++?
|
|
Often libstdc++ comes pre-installed as an integral part of many
existing GNU/Linux and Unix systems, as well as many embedded
development tools. It may be necessary to install extra
development packages to get the headers, or the documentation, or
the source: please consult your vendor for details.
To build and install from the GNU GCC sources, please consult the
setup
documentation for detailed
instructions. You may wish to browse those files ahead
of time to get a feel for what's required.
|
3.2. | How does one get current libstdc++ sources?
|
|
Libstdc++ sources for all official releases can be obtained as
part of the GCC sources, available from various sites and
mirrors. A full list of
download sites is provided on the main GCC site.
Current libstdc++ sources can always be found in the main GCC source
repository, available using the appropriate version control tool.
At this time, that tool is Git.
For more details see the documentation on
using the Git repository.
|
3.3. | How do I know if it works?
|
|
Libstdc++ comes with its own validation testsuite, which includes
conformance testing, regression testing, ABI testing, and
performance testing. Please consult the
testing
documentation for GCC and
Testing in the libstdc++
manual for more details.
If you find bugs in the testsuite programs themselves, or if you
think of a new test program that should be added to the suite,
please write up your idea and send it to the list!
|
3.4. | How do I insure that the dynamically linked library will be found?
|
|
Depending on your platform and library version, the error message might
be similar to one of the following:
./a.out: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory
/usr/libexec/ld-elf.so.1: Shared object "libstdc++.so.6" not found
This doesn't mean that the shared library isn't installed, only
that the dynamic linker can't find it. When a dynamically-linked
executable is run the linker finds and loads the required shared
libraries by searching a pre-configured list of directories. If
the directory where you've installed libstdc++ is not in this list
then the libraries won't be found.
If you already have an older version of libstdc++ installed then the
error might look like one of the following instead:
./a.out: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.20' not found
./a.out: /usr/lib/libstdc++.so.6: version `CXXABI_1.3.8' not found
This means the linker found /usr/lib/libstdc++.so.6
but that library belongs to an older version of GCC than was used to
compile and link the program a.out (or some part
of it). The program depends on code defined in the newer libstdc++
that belongs to the newer version of GCC, so the linker must be told
how to find the newer libstdc++ shared library.
The simplest way to fix this is
to use the LD_LIBRARY_PATH environment variable,
which is a colon-separated list of directories in which the linker
will search for shared libraries:
export LD_LIBRARY_PATH=${prefix}/lib:$LD_LIBRARY_PATH
Here the shell variable ${prefix} is assumed to contain
the directory prefix where GCC was installed to. The directory containing
the library might depend on whether you want the 32-bit or 64-bit copy
of the library, so for example would be
${prefix}/lib64 on some systems.
The exact environment variable to use will depend on your
platform, e.g. DYLD_LIBRARY_PATH for Darwin,
LD_LIBRARY_PATH_32 /LD_LIBRARY_PATH_64
for Solaris 32-/64-bit,
and SHLIB_PATH for HP-UX.
See the man pages for ld, ldd
and ldconfig for more information. The dynamic
linker has different names on different platforms but the man page
is usually called something such as ld.so ,
rtld or dld.so .
Using LD_LIBRARY_PATH is not always the best solution,
Finding Dynamic or Shared
Libraries in the manual gives some alternatives.
|
3.5. |
What's libsupc++?
|
|
If the only functions from libstdc++.a
which you need are language support functions (those listed in
clause 18 of the
standard, e.g., new and
delete ), then try linking against
libsupc++.a , which is a subset of
libstdc++.a . (Using gcc
instead of g++ and explicitly linking in
libsupc++.a via -lsupc++
for the final link step will do it). This library contains only
those support routines, one per object file. But if you are
using anything from the rest of the library, such as IOStreams
or vectors, then you'll still need pieces from
libstdc++.a .
|
3.6. |
This library is HUGE!
|
|
Usually the size of libraries on disk isn't noticeable. When a
link editor (or simply “linker”) pulls things from a
static archive library, only the necessary object files are copied
into your executable, not the entire library. Unfortunately, even
if you only need a single function or variable from an object file,
the entire object file is extracted. (There's nothing unique to C++
or libstdc++ about this; it's just common behavior, given here
for background reasons.)
Some of the object files which make up
libstdc++.a are rather large.
If you create a statically-linked executable with
-static , those large object files are suddenly part
of your executable. Historically the best way around this was to
only place a very few functions (often only a single one) in each
source/object file; then extracting a single function is the same
as extracting a single .o file. For libstdc++ this
is only possible to a certain extent; the object files in question contain
template classes and template functions, pre-instantiated, and
splitting those up causes severe maintenance headaches.
On supported platforms, libstdc++ takes advantage of garbage
collection in the GNU linker to get a result similar to separating
each symbol into a separate source and object files. On these platforms,
GNU ld can place each function and variable into its own
section in a .o file. The GNU linker can then perform
garbage collection on unused sections; this reduces the situation to only
copying needed functions into the executable, as before, but all
happens automatically.
|
- 4.1.
Can libstdc++ be used with non-GNU compilers?
- 4.2.
No 'long long' type on Solaris?
- 4.3.
_XOPEN_SOURCE and _GNU_SOURCE are always defined?
- 4.4.
Mac OS X ctype.h is broken! How can I fix it?
- 4.5.
Threading is broken on i386?
- 4.6.
MIPS atomic operations
- 4.7.
Recent GNU/Linux glibc required?
- 4.8.
Can't use wchar_t/wstring on FreeBSD
|
4.1. |
Can libstdc++ be used with non-GNU compilers?
|
|
Perhaps.
Since the goal of ISO Standardization is for all C++
implementations to be able to share code, libstdc++ should be
usable under any ISO-compliant compiler, at least in theory.
However, the reality is that libstdc++ is targeted and optimized
for GCC/G++. This means that often libstdc++ uses specific,
non-standard features of G++ that are not present in older
versions of proprietary compilers. It may take as much as a year or two
after an official release of GCC that contains these features for
proprietary tools to support these constructs.
Recent versions of libstdc++ are known to work with the Clang compiler.
In the near past, specific released versions of libstdc++ have
been known to work with versions of the EDG C++ compiler, and
vendor-specific proprietary C++ compilers such as the Intel ICC
C++ compiler.
|
4.2. |
No 'long long' type on Solaris?
|
| NoteThis answer is old and probably no longer be relevant.
By default we try to support the C99 long long type.
This requires that certain functions from your C library be present.
Up through release 3.0.2 the platform-specific tests performed by
libstdc++ were too general, resulting in a conservative approach
to enabling the long long code paths. The most
commonly reported platform affected was Solaris.
This has been fixed for libstdc++ releases greater than 3.0.3.
|
4.3. |
_XOPEN_SOURCE and _GNU_SOURCE are always defined?
|
| On Solaris, g++ (but not gcc)
always defines the preprocessor macro
_XOPEN_SOURCE . On GNU/Linux, the same happens
with _GNU_SOURCE . (This is not an exhaustive list;
other macros and other platforms are also affected.)
These macros are typically used in C library headers, guarding new
versions of functions from their older versions. The C++98 standard
library includes the C standard library, but it requires the C90
version, which for backwards-compatibility reasons is often not the
default for many vendors.
More to the point, the C++ standard requires behavior which is only
available on certain platforms after certain symbols are defined.
Usually the issue involves I/O-related typedefs. In order to
ensure correctness, the compiler simply predefines those symbols.
Note that it's not enough to #define them only when the library is
being built (during installation). Since we don't have an 'export'
keyword, much of the library exists as headers, which means that
the symbols must also be defined as your programs are parsed and
compiled.
To see which symbols are defined, look for
CPLUSPLUS_CPP_SPEC in
the gcc config headers for your target (and try changing them to
see what happens when building complicated code). You can also run
g++ -E -dM -x c++ /dev/null to display
a list of predefined macros for any particular installation.
This has been discussed on the mailing lists
quite a bit.
This method is something of a wart. We'd like to find a cleaner
solution, but nobody yet has contributed the time.
|
4.4. |
Mac OS X ctype.h is broken! How can I fix it?
|
| NoteThis answer is old and probably no longer be relevant.
This was a long-standing bug in the OS X support. Fortunately, the
patch
was quite simple, and well-known.
|
4.5. |
Threading is broken on i386?
|
| NoteThis answer is old and probably no longer be relevant. Support for atomic integer operations was broken on i386
platforms. The assembly code accidentally used opcodes that are
only available on the i486 and later. So if you configured GCC
to target, for example, i386-linux, but actually used the programs
on an i686, then you would encounter no problems. Only when
actually running the code on a i386 will the problem appear.
This is fixed in 3.2.2.
|
4.6. |
MIPS atomic operations
|
| NoteThis answer is old and probably no longer be relevant.
The atomic locking routines for MIPS targets requires MIPS II
and later. A patch went in just after the 3.3 release to
make mips* use the generic implementation instead. You can also
configure for mipsel-elf as a workaround.
The mips*-*-linux* port continues to use the MIPS II routines, and more
work in this area is expected.
|
4.7. |
Recent GNU/Linux glibc required?
|
| When running on GNU/Linux, libstdc++ 3.2.1 (shared library version
5.0.1) and later uses localization and formatting code from the system
C library (glibc) version 2.2.5 which contains necessary bugfixes.
All GNU/Linux distros make more recent versions available now.
libstdc++ 4.6.0 and later require glibc 2.3 or later for this
localization and formatting code.
The guideline is simple: the more recent the C++ library, the
more recent the C library. (This is also documented in the main
GCC installation instructions.)
|
4.8. |
Can't use wchar_t/wstring on FreeBSD
|
| NoteThis answer is old and probably no longer be relevant.
Older versions of FreeBSD's C library do not have sufficient
support for wide character functions, and as a result the
libstdc++ configury decides that wchar_t support should be
disabled. In addition, the libstdc++ platform checks that
enabled wchar_t were quite strict, and not granular
enough to detect when the minimal support to
enable wchar_t and C++ library structures
like wstring were present. This impacted Solaris,
Darwin, and BSD variants, and is fixed in libstdc++ versions post 4.1.0.
|
- 5.1.
What works already?
- 5.2.
Bugs in the ISO C++ language or library specification
- 5.3.
Bugs in the compiler (gcc/g++) and not libstdc++
|
5.1. |
What works already?
|
|
Short answer: Pretty much everything works
except for some corner cases. Support for localization
in locale may be incomplete on some non-GNU
platforms. Also dependent on the underlying platform is support
for wchar_t and long long specializations,
and details of thread support.
Long answer: See the implementation status pages for
C++98,
TR1,
C++11,
C++14, and
C++17.
|
5.2. |
Bugs in the ISO C++ language or library specification
|
|
Unfortunately, there are some.
For those people who are not part of the ISO Library Group
(i.e., nearly all of us needing to read this page in the first
place), a public list of the library defects is occasionally
published on the WG21
website.
Many of these issues have resulted in
code changes in libstdc++.
If you think you've discovered a new bug that is not listed,
please post a message describing your problem to the author of
the library issues list.
|
5.3. |
Bugs in the compiler (gcc/g++) and not libstdc++
|
|
On occasion, the compiler is wrong. Please be advised that this
happens much less often than one would think, and avoid jumping to
conclusions.
First, examine the ISO C++ standard. Second, try another compiler
or an older version of the GNU compilers. Third, you can find more
information on the libstdc++ and the GCC mailing lists: search
these lists with terms describing your issue.
Before reporting a bug, please examine the
bugs database, with the
component set to “c++”.
|
- 6.1.
Reopening a stream fails
- 6.2.
-Weffc++ complains too much
- 6.3.
Ambiguous overloads after including an old-style header
- 6.4.
The g++-3 headers are not ours
- 6.5.
Errors about *Concept and
constraints in the STL
- 6.6.
Program crashes when using library code in a
dynamically-loaded library
- 6.7.
“Memory leaks” in libstdc++
- 6.8.
list::size() is O(n)!
- 6.9.
Aw, that's easy to fix!
|
6.1. |
Reopening a stream fails
|
| NoteThis answer is old and probably no longer be relevant.
Prior to GCC 4.0 this was one of the most-reported non-bug reports.
Executing a sequence like this would fail:
#include <fstream>
...
std::fstream fs("a_file");
// .
// . do things with fs...
// .
fs.close();
fs.open("a_new_file");
All operations on the re-opened fs would fail, or at
least act very strangely, especially if fs reached the
EOF state on the previous file.
The original C++98 standard did not specify behavior in this case, and
the resolution of DR #22 was to
leave the state flags unchanged on a successful call to
open() .
You had to insert a call to fs.clear() between the
calls to close() and open() ,
and then everything will work as expected.
Update: For GCC 4.0 we implemented the resolution
of DR #409 and
open()
now calls clear() on success.
|
6.2. |
-Weffc++ complains too much
|
|
Many warnings are emitted when -Weffc++ is used. Making
libstdc++ -Weffc++ -clean is not a goal of the project,
for a few reasons. Mainly, that option tries to enforce
object-oriented programming, while the Standard Library isn't
necessarily trying to be OO. The option also enforces outdated guidelines
from old editions of the books, and the advice isn't all relevant to
modern C++ (especially C++11 and later).
We do, however, try to have libstdc++ sources as clean as possible. If
you see some simple changes that pacify -Weffc++
without other drawbacks, send us a patch.
|
6.3. |
Ambiguous overloads after including an old-style header
|
| NoteThis answer is old and probably no longer be relevant.
Another problem is the rel_ops namespace and the template
comparison operator functions contained therein. If they become
visible in the same namespace as other comparison functions
(e.g., “using” them and the
<iterator> header),
then you will suddenly be faced with huge numbers of ambiguity
errors. This was discussed on the mailing list; Nathan Myers
sums
things up here. The collisions with vector/string iterator
types have been fixed for 3.1.
|
6.4. |
The g++-3 headers are not ours
|
| NoteThis answer is old and probably no longer be relevant.
If you are using headers in
${prefix}/include/g++-3 , or if
the installed library's name looks like
libstdc++-2.10.a or
libstdc++-libc6-2.10.so , then
you are using the old libstdc++-v2 library, which is non-standard and
unmaintained. Do not report problems with -v2 to the -v3
mailing list.
For GCC versions 3.0 and 3.1 the libstdc++ header files are installed in
${prefix}/include/g++-v3
(see the 'v'?). Starting with version 3.2 the headers are installed in
${prefix}/include/c++/${version}
as this prevents headers from previous versions being found by mistake.
|
6.5. |
Errors about *Concept and
constraints in the STL
|
|
If you see compilation errors containing messages about
foo Concept and something to do with a
constraints member function, then most
likely you have violated one of the requirements for types used
during instantiation of template containers and functions. For
example, EqualityComparableConcept appears if your types must be
comparable with == and you have not provided this capability (a
typo, or wrong visibility, or you just plain forgot, etc).
More information, including how to optionally enable/disable the
checks, is available in the
Diagnostics.
chapter of the manual.
|
6.6. |
Program crashes when using library code in a
dynamically-loaded library
|
|
If you are using the C++ library across dynamically-loaded
objects, make certain that you are passing the correct options
when compiling and linking:
Compile your library components:
g++ -fPIC -c a.cc
g++ -fPIC -c b.cc
...
g++ -fPIC -c z.cc
Create your library:
g++ -fPIC -shared -rdynamic -o libfoo.so a.o b.o ... z.o
Link the executable:
g++ -fPIC -rdynamic -o foo ... -L. -lfoo -ldl
|
6.7. |
“Memory leaks” in libstdc++
|
|
Since GCC 5.1.0, libstdc++ automatically allocates a pool
of a few dozen kilobytes on startup. This pool is used to ensure it's
possible to throw exceptions (such as bad_alloc )
even when malloc is unable to allocate any more memory.
With some versions of valgrind
this pool will be shown as "still reachable" when the process exits, e.g.
still reachable: 72,704 bytes in 1 blocks .
This memory is not a leak, because it's still in use by libstdc++,
and the memory will be returned to the OS when the process exits.
Later versions of valgrind know how to free this
pool as the process exits, and so won't show any "still reachable" memory.
In the past, a few people reported that the standard containers appear
to leak memory when tested with memory checkers such as
valgrind.
Under some (non-default) configurations the library's allocators keep
free memory in a
pool for later reuse, rather than deallocating it with delete
Although this memory is always reachable by the library and is never
lost, memory debugging tools can report it as a leak. If you
want to test the library for memory leaks please read
Tips for memory leak hunting
first.
|
6.8. |
list::size() is O(n)!
|
|
See
the Containers
chapter.
|
6.9. |
Aw, that's easy to fix!
|
|
If you have found a bug in the library and you think you have
a working fix, then send it in! The main GCC site has a page
on submitting
patches that covers the procedure, but for libstdc++ you
should also send the patch to our mailing list in addition to
the GCC patches mailing list. The libstdc++
contributors' page
also talks about how to submit patches.
In addition to the description, the patch, and the ChangeLog
entry, it is a Good Thing if you can additionally create a small
test program to test for the presence of the bug that your patch
fixes. Bugs have a way of being reintroduced; if an old bug
creeps back in, it will be caught immediately by the testsuite -
but only if such a test exists.
|
- 7.1.
string::iterator is not char*;
vector<T>::iterator is not T*
- 7.2.
What's next after libstdc++?
- 7.3.
What about the STL from SGI?
- 7.4.
Extensions and Backward Compatibility
- 7.5.
Does libstdc++ support TR1?
- 7.6. How do I get a copy of the ISO C++ Standard?
- 7.7.
What's an ABI and why is it so messy?
- 7.8.
How do I make std::vector<T>::capacity() == std::vector<T>::size?
|
7.1. |
string::iterator is not char* ;
vector<T>::iterator is not T*
|
|
If you have code that depends on container<T> iterators
being implemented as pointer-to-T, your code is broken. It's
considered a feature, not a bug, that libstdc++ points this out.
While there are arguments for iterators to be implemented in
that manner, A) they aren't very good ones in the long term,
and B) they were never guaranteed by the Standard anyway. The
type-safety achieved by making iterators a real class rather
than a typedef for T* outweighs nearly all opposing
arguments.
Code which does assume that a vector/string iterator i
is a pointer can often be fixed by changing i in
certain expressions to &*i .
|
7.2. |
What's next after libstdc++?
|
|
The goal of libstdc++ is to produce a
fully-compliant, fully-portable Standard Library.
While the C++ Standard continues to evolve the libstdc++ will
continue to track it.
|
7.3. |
What about the STL from SGI?
|
|
The STL (Standard Template Library) was the inspiration for large chunks
of the C++ Standard Library, but the terms are not interchangeable and
they don't mean the same thing. The C++ Standard Library includes lots of
things that didn't come from the STL, and some of them aren't even
templates, such as std::locale and
std::thread .
Libstdc++-v3 incorporates a lot of code from
the SGI STL
(the final merge was from
release 3.3).
The code in libstdc++ contains many fixes and changes compared to the
original SGI code.
In particular, string is not from SGI and makes no
use of their "rope" class (although that is included as an optional
extension), neither is valarray nor some others.
Classes like vector<> were from SGI, but have
been extensively modified.
More information on the evolution of libstdc++ can be found at the
API
evolution
and backwards
compatibility documentation.
The FAQ
for SGI's STL is still recommended reading.
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7.4. |
Extensions and Backward Compatibility
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|
See the link on backwards compatibility and link on evolution.
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7.5. |
Does libstdc++ support TR1?
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Yes.
The C++ Standard Library
Technical Report 1 added many new features to the library.
The implementation status of TR1 in libstdc++ can be tracked
on the TR1 status page.
New code should probably not use TR1, because almost everything in it has
been added to the main C++ Standard Library (usually with significant
improvements).
The TR1 implementation in libstdc++ is no longer actively maintained.
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7.6. | How do I get a copy of the ISO C++ Standard?
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Please refer to the Contributing
section in our manual.
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7.7. |
What's an ABI and why is it so messy?
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ABI stands for “Application Binary
Interface”. Conventionally, it refers to a great
mass of details about how arguments are arranged on the call
stack and/or in registers, and how various types are arranged
and padded in structs. A single CPU design may suffer
multiple ABIs designed by different development tool vendors
who made different choices, or even by the same vendor for
different target applications or compiler versions. In ideal
circumstances the CPU designer presents one ABI and all the
OSes and compilers use it. In practice every ABI omits
details that compiler implementers (consciously or
accidentally) must choose for themselves.
That ABI definition suffices for compilers to generate code so a
program can interact safely with an OS and its lowest-level libraries.
Users usually want an ABI to encompass more detail, allowing libraries
built with different compilers (or different releases of the same
compiler!) to be linked together. For C++, this includes many more
details than for C, and most CPU designers (for good reasons elaborated
below) have not stepped up to publish C++ ABIs. Such an ABI has been
defined for the Itanium architecture (see
C++
ABI for Itanium) and that is used by G++ and other compilers
as the de facto standard ABI on many common architectures (including x86).
G++ can also use the ARM architecture's EABI, for embedded
systems relying only on a “free-standing implementation” that
doesn't include (much of) the standard library, and the GNU EABI for
hosted implementations on ARM. Those ABIs cover low-level details
such as virtual function implementation, struct inheritance layout,
name mangling, and exception handling.
A useful C++ ABI must also incorporate many details of the standard
library implementation. For a C ABI, the layouts of a few structs
(such as FILE, stat, jmpbuf,
and the like) and a few macros suffice.
For C++, the details include the complete set of names of functions
and types used, the offsets of class members and virtual functions,
and the actual definitions of all inlines. C++ exposes many more
library details to the caller than C does. It makes defining
a complete ABI a much bigger undertaking, and requires not just
documenting library implementation details, but carefully designing
those details so that future bug fixes and optimizations don't
force breaking the ABI.
There are ways to help isolate library implementation details from the
ABI, but they trade off against speed. Library details used in inner
loops (e.g., getchar ) must be exposed and frozen for
all time, but many others may reasonably be kept hidden from user code,
so they may later be changed. Deciding which, and implementing
the decisions, must happen before you can reasonably document a
candidate C++ ABI that encompasses the standard library.
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7.8. |
How do I make std::vector<T>::capacity() == std::vector<T>::size ?
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Since C++11 just call the shrink_to_fit() member
function.
Before C++11, the standard idiom for deallocating a
vector<T> 's
unused memory was to create a temporary copy of the vector and swap their
contents, e.g. for vector<T> v
std::vector<T>(v).swap(v);
The copy will take O(n) time and the swap is constant time.
See Shrink-to-fit
strings for a similar solution for strings.
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