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/* A splay-tree datatype. Copyright (C) 1998-2022 Free Software Foundation, Inc. Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of the GNU Offloading and Multi Processing Library (libgomp).
Libgomp is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Under Section 7 of GPL version 3, you are granted additional permissions described in the GCC Runtime Library Exception, version 3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and a copy of the GCC Runtime Library Exception along with this program; see the files COPYING3 and COPYING.RUNTIME respectively. If not, see <http://www.gnu.org/licenses/>. */
/* The splay tree code copied from include/splay-tree.h and adjusted, so that all the data lives directly in splay_tree_node_s structure and no extra allocations are needed. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their Algorithms. Harper-Collins, Inc. 1991.
The major feature of splay trees is that all basic tree operations are amortized O(log n) time for a tree with n nodes. */
#include "libgomp.h"
/* Rotate the edge joining the left child N with its parent P. PP is the grandparents' pointer to P. */
static inline void rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) { splay_tree_node tmp; tmp = n->right; n->right = p; p->left = tmp; *pp = n; }
/* Rotate the edge joining the right child N with its parent P. PP is the grandparents' pointer to P. */
static inline void rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) { splay_tree_node tmp; tmp = n->left; n->left = p; p->right = tmp; *pp = n; }
/* Bottom up splay of KEY. */
static void splay_tree_splay (splay_tree sp, splay_tree_key key) { if (sp->root == NULL) return;
do { int cmp1, cmp2; splay_tree_node n, c;
n = sp->root; cmp1 = splay_compare (key, &n->key);
/* Found. */ if (cmp1 == 0) return;
/* Left or right? If no child, then we're done. */ if (cmp1 < 0) c = n->left; else c = n->right; if (!c) return;
/* Next one left or right? If found or no child, we're done after one rotation. */ cmp2 = splay_compare (key, &c->key); if (cmp2 == 0 || (cmp2 < 0 && !c->left) || (cmp2 > 0 && !c->right)) { if (cmp1 < 0) rotate_left (&sp->root, n, c); else rotate_right (&sp->root, n, c); return; }
/* Now we have the four cases of double-rotation. */ if (cmp1 < 0 && cmp2 < 0) { rotate_left (&n->left, c, c->left); rotate_left (&sp->root, n, n->left); } else if (cmp1 > 0 && cmp2 > 0) { rotate_right (&n->right, c, c->right); rotate_right (&sp->root, n, n->right); } else if (cmp1 < 0 && cmp2 > 0) { rotate_right (&n->left, c, c->right); rotate_left (&sp->root, n, n->left); } else if (cmp1 > 0 && cmp2 < 0) { rotate_left (&n->right, c, c->left); rotate_right (&sp->root, n, n->right); } } while (1); }
/* Insert a new NODE into SP. The NODE shouldn't exist in the tree. */
attribute_hidden void splay_tree_insert (splay_tree sp, splay_tree_node node) { int comparison = 0;
splay_tree_splay (sp, &node->key);
if (sp->root) comparison = splay_compare (&sp->root->key, &node->key);
if (sp->root && comparison == 0) gomp_fatal ("Duplicate node"); else { /* Insert it at the root. */ if (sp->root == NULL) node->left = node->right = NULL; else if (comparison < 0) { node->left = sp->root; node->right = node->left->right; node->left->right = NULL; } else { node->right = sp->root; node->left = node->right->left; node->right->left = NULL; }
sp->root = node; } }
/* Remove node with KEY from SP. It is not an error if it did not exist. */
attribute_hidden void splay_tree_remove (splay_tree sp, splay_tree_key key) { splay_tree_splay (sp, key);
if (sp->root && splay_compare (&sp->root->key, key) == 0) { splay_tree_node left, right;
left = sp->root->left; right = sp->root->right;
/* One of the children is now the root. Doesn't matter much which, so long as we preserve the properties of the tree. */ if (left) { sp->root = left;
/* If there was a right child as well, hang it off the right-most leaf of the left child. */ if (right) { while (left->right) left = left->right; left->right = right; } } else sp->root = right; } }
/* Lookup KEY in SP, returning NODE if present, and NULL otherwise. */
attribute_hidden splay_tree_key splay_tree_lookup (splay_tree sp, splay_tree_key key) { splay_tree_splay (sp, key);
if (sp->root && splay_compare (&sp->root->key, key) == 0) return &sp->root->key; else return NULL; }
/* Helper function for splay_tree_foreach.
Run FUNC on every node in KEY. */
static void splay_tree_foreach_internal (splay_tree_node node, splay_tree_callback func, void *data) { if (!node) return; func (&node->key, data); splay_tree_foreach_internal (node->left, func, data); /* Yeah, whatever. GCC can fix my tail recursion. */ splay_tree_foreach_internal (node->right, func, data); }
/* Run FUNC on each of the nodes in SP. */
attribute_hidden void splay_tree_foreach (splay_tree sp, splay_tree_callback func, void *data) { splay_tree_foreach_internal (sp->root, func, data); }
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