Viewing file: pr34222.C (2.58 KB) -rw-r--r-- Select action/file-type: (+) | (+) | (+) | Code (+) | Session (+) | (+) | SDB (+) | (+) | (+) | (+) | (+) | (+) |
/* { dg-do compile } */
namespace std __attribute__ ((__visibility__ ("default"))) { template<class _CharT> struct char_traits; } __extension__ typedef __PTRDIFF_TYPE__ ptrdiff_t; namespace std __attribute__ ((__visibility__ ("default"))) { typedef ptrdiff_t streamsize; template<typename _CharT, typename _Traits = char_traits<_CharT> > class basic_ifstream; typedef basic_ifstream<char> ifstream; class ios_base { }; } template<class T> class Vector4 { public: inline Vector4(); inline Vector4(T, T, T, T); T x, y, z, w; }; template<class T> class Matrix4 { public: Matrix4(const Vector4<T>&, const Vector4<T>&, const Vector4<T>&, const Vector4<T>&); Matrix4(const Matrix4<T>& m); Vector4<T> r[4]; }; typedef Vector4<float> Vec4f; typedef Matrix4<float> Mat4f; template<class T> Vector4<T>::Vector4() : x(0), y(0), z(0), w(0) { } template<class T> Vector4<T>::Vector4(T _x, T _y, T _z, T _w) : x(_x), y(_y), z(_z), w(_w) { } template<class T> Matrix4<T>::Matrix4(const Vector4<T>& v0, const Vector4<T>& v1, const Vector4<T>& v2, const Vector4<T>& v3) { } namespace std __attribute__ ((__visibility__ ("default"))) { template<typename _CharT, typename _Traits> class basic_ios : public ios_base { }; template<typename _CharT, typename _Traits> class basic_istream : virtual public basic_ios<_CharT, _Traits> { public: typedef _CharT char_type; typedef basic_istream<_CharT, _Traits> __istream_type; __istream_type& read(char_type* __s, streamsize __n); }; template<typename _CharT, typename _Traits> class basic_ifstream : public basic_istream<_CharT, _Traits> { }; } using namespace std; static float readFloat(ifstream& in) { float f; in.read((char*) &f, sizeof(float)); return f; } Mat4f readMeshMatrix(ifstream& in, int nBytes) { float m00 = readFloat(in); float m01 = readFloat(in); float m02 = readFloat(in); float m10 = readFloat(in); float m11 = readFloat(in); float m12 = readFloat(in); float m20 = readFloat(in); float m21 = readFloat(in); float m22 = readFloat(in); float m30 = readFloat(in); float m31 = readFloat(in); float m32 = readFloat(in); return Mat4f(Vec4f(m00, m01, m02, 0), Vec4f(m10, m11, m12, 0), Vec4f(m20, m21, m22, 0), Vec4f(m30, m31, m32, 1)); }
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